We pack up camp and start tracking Tito into the Servos Jungle.
Our trusty tracker points out that Tito is not alone as he headed into the jungle, maybe 6 humanoids.
As we follow an old small game trail, T’waingar’s mouth went numb when chewing on a leaf, Gorth babbles about tracking clues, Lily is enamored by the lush life of the forest, and Hrangar
is plucking random plants to investigate later.
Suddenly, we hear a rustling to our front left and start stalking the noise. We tumble down a hidden drop off into a bog. We pick ourselves up and are ambushed by a swampy dude wielding a spear. After stabbing Mr Swampy, a horrendous stench is emitted and he doesn’t bleed normally upon taking a massive wound and being knocked down. T’waingar finishes off Mr Swampy with a deft stab to the throat. His skin is strange because it is oozy and moist waterlogged flesh, but oddly dry.
Mr Swampy was wearing a beautiful copper woven webbed necklace with carved stones. After examining it, it radiates power, but not thread magic, possibly ritual or blood magic?
+300 Legend Pts for awesome descriptions on our Roll20 macros n stuff.
We wander across a carved pillar that could have rituals upon it and some figurines that remind us of the lovely passion Garlen.
In a clearing nearby, we find a step pyramid the size of a football field. We approach the pyramid and are accosted by a mystic mental painful force. Upon the pain subsiding, we open our eyes to a clean pyramid and are surrounded by tattooed civilized human villagers with bronze skin.
Simple smiles, waves and ’hi’s are exchanged with the villagers until a half dozen spear guards arrive to arrest us as invaders. We explain we are explorers and prove it with Hrangar’s journal and perform non-taint artisan tests to show we are clear and not hostile. Sinenhlanhla the Mafmuni spearguard escorts us to their leader Unathi, an old woman smoking a cigar. She says ‘what took you so long?’ Then Tito steps out from the shadows sporting an 8 month beard.
+2000 Legend Points n stuff