From our previous installment, our heroes snuck back into town with the assistance of a local thief, Titoo. After scouting the council hall for entrances, we stole into the main floor under cover of night and moved to the basement.
After overpowering some strange guards and freeing our master from their cells. We searched for their possessions, and found some side rooms with their gear and additional gear. A small terrible shrine was also found. Gorth destroyed the shrine sensing it’s evil and discovered a possible escape tunnel. We leave our heroes following the tunnel to possible freedom.
Our masters need to be returned to safety, so we can put the clues together as to why our Kaer and the town have been concealed from each other. That the town council are the Kaer’s first scouting party instead of being dead as told by Leldran the Illusionist.